

By Joe Cellini
The epigraph for Charles Fraziers best-selling 1997 first
novel, Cold Mountain, is a couplet from the Chinese
poet Han-Shan:
Men ask the way to Cold Mountain
Cold Mountain: theres no through trail.
- Clearly, the 8th-century poet
never met 21st-century master film editor Walter Murch, whose
16-month editing effort on the movie version of Cold
Mountain cut such a compelling throughline across half a
million feet of accumulated footage that the Civil War epic is
generating early but substantial Oscar buzz.
Writer/director Anthony Minghellas adaptation of
Fraziers book covers the long, treacherous journey of Inman
(Jude Law), a wounded Confederate soldier, as he tries to return
from the war to his love, Ada (Nicole Kidman), on Cold Mountain,
where she runs her dead fathers farm with help from a
drifter, Ruby (Renee Zellweger).
- Murch, whose credits include
Apocalypse Now and The English Patient,
has a history of pushing tools as vigorously as he pursues the
fluid cut. Still, he turned industry heads by choosing to cut
Cold Mountain &emdash; an $80 million picture &emdash;
on Final Cut Pro and several off-the-shelf Power Mac G4s. To keep
it interesting, Murch conducted his experiment halfway across the
world in rural Romania, where the film was shot to capture the
look and feel of 19th-century North Carolina.
We talked to Murch about that decision, how it worked out and how
it might affect industry practices and expectations going
forward.
How did you come to work on Cold
Mountain?
Anthony Minghella and I struck it off when we worked together on
The English Patient, at the end of which he began to
get interested in Cold Mountain as a project. He
talked to me about working with him on it, but in the interim he
got involved with The Talented Mr. Ripley (1988),
which I also edited. Eventually Cold Mountain
re-surfaced. He wrote the screenplay in 2001, and we started
shooting in July 2002.
Did you read the novel before you read the
script?
I did read the book before I read the screenplay, which is my
normal procedure. Generally, I try to immerse myself in the world
of the book/film as deeply as possible, even reading secondary
research material &emdash; things that the author used to help
write the book.
Once I start editing, however, I let all of that go, and
dont even refer to the screenplay very often &emdash; I just
respond to the story, images and sounds that are on the screen in
front of me.
Were you on the set much watching the shooting?
I prefer to stay away. I like to see only what the audience sees.
I dont like to be reminded too much of how it actually got
made.
How long did the edit take?
We started editing as soon as they started shooting in mid-July,
so 16 months.
Youve written that you normally edit images and sound
separately. Was that the case on Cold
Mountain?
Well, I create my first assembly without reference to the sound. I
view everything with sound, and I take detailed notes about what
the sound is like. But when Im actually assembling a scene,
I assemble it as a silent movie. Even if its a dialog scene,
I lip read what people are saying. I then refine it as a silent
movie, and when I feel that its telling itself as a series
of images, then Ill light up all the tracks, and see what
all of my cuts have wrought.
In some cases, of course, its wrong. But in other cases I
discover serendipitous things I never would have come at had I
been listening to the sound all along. So I listen to those
serendipitous things and, of course, improve the things that are
just clearly wrong.

Author Michael Ondaatje writes that every scene for you
has a larger pattern at work in it that governs your cut. Is there
a pattern guiding your work on Cold
Mountain?
I remember Al Pacino saying that what guided his performance of
Michael in The Godfather was the idea of an imaginary
spotlight always trying to find him, and that he was always trying
to evade it. So I believe no matter what the discipline &emdash;
acting, editing, or whatever &emdash; these
meta-strategies will give your work an extra depth and
resonance, if you are lucky enough to find them. And if the
material itself is rich enough to support them in the first
place.
The audience doesnt have to be consciously aware of them
&emdash; in fact it is better if they arent. This seems
paradoxical: why expend the effort for something that is not going
to be directly perceived? Its probably something like the
effect of harmonic overtones in music. If a violin plays the note
A, we are consciously aware of the note itself, but
there is a whole array of harmonics that comes along with the
note, and these overtones are what gives each violin its
particular tone. They allow us to distinguish an oboe from a
violin, and in fact even to distinguish a Stradivarius from a
fiddle.
The Godfather script gave Pacino the lines of dialog,
but it was his meta-strategy &emdash; those harmonic
overtones &emdash; that told him exactly how to say them, and with
what body-language.
One strategy I worked with on Cold Mountain was the
idea that Inman was actually killed in the battle, and that it was
his ghost &emdash; a ghost who doesnt know hes dead
&emdash; who goes through all these adventures trying to get back
home. Its contradictory, of course, because the Inman we see
is a solid physical being who interacts with everyone he meets.
But the overtones of that idea are always hovering around the
edges of each scene, informing in subtle ways where the cut points
are, what reaction shots we used, and so on.

Director Anthony Minghella says that film, like music,
builds on restated themes. In Cold Mountain, the theme
is renewal. How will viewers see or hear this theme in the
movie?
Theres no question but that film &emdash; any film &emdash;
is a kind of visual music: the alternation and development of
individual shots being the equivalent of the alternations and
development of phrases in music. Certainly film is more visually
musical than theater, which mostly depends on the spoken word. I
think this is one of the reasons why film and music work so well
&emdash; and so sometimes mysteriously &emdash; with each
other.
Anthony began as a musician when he was in his teens and 20s, and
I naturally tend to think musically because of my involvement in
sound. So Cold Mountain might tend to be more
musical than some other films, in that sense, because
Anthony wrote and directed it, and I edited the picture and did
the final mix.
Specifically? Theres the visual repetition of reflected
images: the film begins and ends with an image seen through water,
and there are crucial moments in the story where this reflected
imagery comes into play. Then there are the larger thematic
alternations and repetitions of humor, anguish, cruelty and love
throughout the film. Beyond that, its up to the audience to
enjoy the discovery.
Youve commented on how cutting films for absolute
poetic compression can bend narrative structure. Were you
surprised by the final structure you created for Cold
Mountain?
I think so. It was clear just from reading the script that there
were going to be very interesting challenges in the editing,
because for the most part the film has a parallel structure.
Youre following the Inman character traveling across a vast
landscape trying to get home while Ada is struggling back home
with a desperate situation, so were alternating back and
forth.
Any time you have a parallel structure, the script gives you an
indication of how it might go back and forth, but you only really
discover that when you actually have the film in your hands.
Because the image has a very different weight than the words that
describe that image &emdash; sometimes its heavier,
sometimes lighter &emdash; you have to take that weight into
consideration.
So you might wind up staying longer with one persons story
than the script indicated because of the lightness of the image,
and on the other hand, you might stay not as long, because of the
heaviness of the other story. That certainly was our experience on
English Patient, which in some ways had a similar
forwards and backwards type structure.
The other thing is we shot and printed 600,000 feet of film, which
is about 113 hours of material. The film is 2 hours 30 minutes
long, so thats a 30 or 40 to 1 ratio. The first time we put
it all together it was over 5 hours long. So you find more
inventive ways to compress the story to find out what can be
eliminated that not only doesnt affect the story, but
actually, by its elimination, improves things by putting into
juxtaposition things that formerly were not. It was a very complex
orchestration, shrinking it by half.

How did you decide to cut Cold Mountain with
Final Cut Pro?
Starting in March of 2002, Sean Cullen, my assistant, and I went
over to DigitalFilm Tree, where Ramy Katrib runs a post and design
consulting company that specializes in Final Cut Pro. When we told
him that we were interested in using Final Cut on Cold
Mountain, he was very enthusiastic. But we had questions
because it hadnt yet been used on a project of this scale.
We brainstormed together over three days developing the Cold
Mountain workflow.
Your decision to use Final Cut Pro shocked the industry.
Were you nervous about the decision?
Well in a kind of a healthy way, I was. Over the last 30 years or
so, it seems to be a pattern with me that I will plunge into a new
technology, both for the benefits that it can bring me directly,
but also because Im very interested in systems, and how they
work within a creative environment. I was one of the first people
in the U.S. to use flatbed editing machines in the late 1960s,
after having used the upright Moviola. At the time that was seen
as a radical departure.
Were there bottom-line differences in working with Final Cut
Pro than with other systems youve worked with?
At the basic everyday level of working, say when Im
assembling a scene, the differences were trivial. I felt very
comfortable with Final Cut within a day or two of working with
it.
But one of the significant things about Final Cut is that
its not a software/hardware hybrid system, its a
software-only system. That means it almost completely eliminates
the natural tendency of editing systems to develop bottlenecks.
That started to be an issue with the emergence of flatbeds, which
were significantly more expensive than Moviolas. They offered real
advantages, but the disadvantage was that you couldnt simply
say, Lets get another one.
But on Cold Mountain, we are able to have four Final
Cut Pro stations, fully-equipped, for less than we would have had
to spend for one Avid station. And to have four stations working
on a feature film is a significant improvement over what you
usually have, which is two. Its good to have four burners on
a stove when youre cooking dinner. You can put all of them
to use. You can cook a big dinner on two burners, but you have to
juggle the pots and pans a lot more.
In addition, we were able to create what you would call satellite
stations on four laptops equipped with Final Cut, offload the
media for a number of sequences, and continue to work. So if we
ever got into a situation where suddenly there was a huge amount
of footage, we were able expand out to eight working stations.

Did you use the editing technology to collaborate with
Minghella?
Certainly we didnt look at everything together, but for a
number of scenes during the shooting, if there was an issue with
something, I would go up to location and take a laptop and show
him the cut. And we would explore certain other things with the
footage that was in the dailies in the laptop.
We also burned DVDs with DVD Studio Pro. Each day, we would burn
and distribute a DVD of the dailies not only to Anthony, on
location about three hours away, but to producer Sidney Pollack,
8,000 miles away in Los Angeles. Everyone had a library of
everything that had been shot, organized by the date that it was
shot, as a point of reference.
Youve cut a major project on Final Cut Pro.
Whats your assessment?
Certainly its a great product, and it just got significantly
greater with Final Cut 4. We were about as far out on a limb as
you could be, 6 months in a country that 14 years ago was solidly
part of the Soviet Bloc and is still one of the most hard-pressed
of all the Eastern European countries. And there we were in the
middle of it all with 4 Power Mac G4 Final Cut stations happily
cutting away, with no serious downtime at all on any of the
stations. We were really very confident in what we were doing and
in the hardware and software supporting it.

Minghella says he starts directing a movie as he writes and
writes with the camera on location. Is an even more radical
bridging of roles being enabled by digital technology, where
anybody with a robust system can be writer, camera man, director
and editor?
Well, sure. Just look at somebody like Robert Rodriguez, who does
exactly that. But thats something thats always been
part of the industry. Look at Charlie Chaplin, thats exactly
what he did. It really comes down to where is your interest and
focus. Certainly digital technologies facilitate that role
expansion, but the lack of digital technologies never stopped
anyone who was really interested in pursuing it.
Back in the late 60s, when Francis Coppola, George Lucas and I
graduated from film school, we looked at the industry and saw that
everything was compartmentalized. We didnt like it. In film
school you are forced by the nature of the school and how they
teach to involve yourself in all the aspects of making a film. So
we set up American Zoetrope to be a professional version of
filmmaking the way we had made films at film school. Things
hadnt been digitized yet, but they were certainly becoming
miniaturized, and we were energized by the impact of the
integrated circuit and the transistor.
Film school was a change incubator for you, but
film is viewed by proponents of digital acquisition as
an endangered species.
It will drop away, I think. You can already see that happening. It
didnt in the case of Cold Mountain. We shot on
film for many reasons, one being the fact that at one point we
would have something like 13 cameras shooting simultaneously. It
wouldnt have been feasible in Romania to have 13 24p digital
cameras shooting simultaneously.
But we did make a digital intermediate on this film. The entire
film was scanned digitally at high resolution and a negative has
been laser scanned out. So although we have a piece of film that
is our negative, its actually been through a digital
process, and all of the timing and color balance was done
digitally.
Are new editors missing anything by learning on non-linear
editing systems instead of older systems, or is that older editors
waxing nostalgic?
I think there are only two areas where something is missing. When
you actually had to make the cut physically on film, you naturally
tended to think more about what you were about to do. Which
&emdash; in the right proportion &emdash; is a good thing to do.
The cut is a kind of sacramental moment. When I was in grade
school they made us write our essays in ink for the same reason.
Pencil was too easy to erase.
The other missing advantage to linear editing was the
natural integration of repeatedly scanning through rolls of film
to get to a shot you wanted. Inevitably, before you ever got
there, you found something that was better than what you had in
mind. With random access, you immediately get what you want. Which
may not be what you need.
You push the technology, but you still use index cards to
create a scene-board for a project. Will those ever be subsumed
for you into a software visualization tool?
I actually tried a version of that on my previous film,
K-19. But I went back to doing it by hand, with index
cards, post-it notes and Sharpies because there seems to be
something essential about the hand-craftedness of some things.
Certainly it is true for me in this case. I love striking the
right balance between hi-tech and lo-tech.
- Quelle:
- http://www.apple.com/pro/film/murch/
http://www.apple.com/pro/film/murch/index2.html